A hurling scoreboard has to handle the fastest field sport in the world, where goals are worth three points, points are worth one, and wides tell their own story. This free board tracks goals, points and totals together, plus wides, cards, halves and the clock, all on one screen. It needs no app and no account, so a club scorer, a coach or a supporter can open it on any phone, tablet or laptop and start scoring in under a minute.
To use it, type the two team names at the top, then tap Goal when a team scores under the crossbar and Point when a team scores over it. The board works out each total at once and shows goals, points and total together, for example 3-12 (21). Wides and yellow cards each have their own counters, the clock counts down from 30 minutes per half, and the half button moves the game to the second half. The Reset button clears everything for the next match.
Hurling is played with fifteen players per team on a large grass pitch, using a curved wooden stick called a hurley and a small leather ball called a sliotar. Players strike the ball in the air or on the ground, run with it balanced on the stick, and shoot at goals shaped like soccer goals below and rugby posts above. A goal under the crossbar is worth three points, and a point over the crossbar is worth one. The ball moves at extraordinary speed, and scores often come in quick bursts.
Wides are the number that separates good hurling scoring from basic scoring. A wide is a shot that misses the posts entirely, so it scores nothing, but it shows which team is creating chances and which team is shooting wastefully. A team with twelve wides and a one-point lead is in a very different position from a team with two wides and the same lead. This board counts wides per team, so coaches can see at half-time whether to change the shooting plan or trust it.
The goals-points-total format confuses newcomers, so the board shows all three at once. A score of 2-14 means two goals and fourteen points, which is twenty points in total, not sixteen. Visitors often add the two numbers by mistake, and in a fast game that mistake spreads quickly through a crowd. By printing the total beside the goals and points, the board removes the maths from the crowd entirely and lets everyone follow a close game without a calculator.
Cards in hurling follow the Gaelic pattern: a yellow card is a caution, and a red card sends a player off for the rest of the game. Hurling is physical and played at high speed, so referees use cards to keep control when challenges get late or dangerous. This board counts yellow cards per team, which helps coaches spot a player who is one foul from a sending off. Keeping that count visible is especially useful in championship games, where one red card can change the whole match.
Halves last 30 minutes at club level, with a short half-time break, and teams change ends at the break. Wind matters enormously on an open hurling pitch: a strong wind behind a team can be worth several points, so the team playing against it in the first half often aims to stay close and win it with the wind after the break. The scorer's clock counts down from 30 minutes and can be paused during long injuries, keeping the bench honest about the time left.
This scoreboard fits club league and championship games, school matches, university fixtures and parish tournaments across Ireland and beyond. A club scorer can run it from a tablet at the side of the pitch, a coach can check wides and cards from the dugout, and supporters can follow the score on a phone from the far side of the field. Because it runs in the browser, it works on borrowed devices at away grounds, where installing an app for one game is rarely practical.
Good hurling scoring is about watching the umpires. Umpires wave a green flag for a goal, a white flag for a point, and no flag with arms spread wide for a wide, and the referee confirms with a whistle. The order is simple: watch the ball, wait for the signal, then tap Goal, Point or Wide. Count cards as the referee shows them, and check the score with the referee at half-time, because hurling moves too fast for memory, and a missed point in the first half is easy to fix early.
Two practical notes finish the guide. The board does not save past games, so photograph the final score if your club needs it for the table or the match report. And it works on a phone, though a tablet at the side of the pitch is easier to read in bright daylight. If you score hurling every week, bookmark this board, type in the team names, and let it carry the goals, points, totals, wides and cards while you watch one of the fastest games on earth.
